Section Notes
Start with first-hour setup, training, lower-risk missions, Commander basics, and scoring habits.
Start Here
- Ready or Not First Hour Starter Route: Spend the first hour on training, command binds, then low-risk missions for mirror checks, wedges, reports, and evidence bags.
- Ready or Not Training Range Checklist: The range is for more than aim: reloads, lights, stance, door commands, and less-lethal swaps should become muscle memory.
- Ready or Not Thank You, Come Again Route: How to Clear 4U Gas Station: A practical Thank You, Come Again route for entry, control, arrests, evidence, and cleanup before scoring runs.
- Ready or Not Commander Mode Starter Plan: Solo Commander starts with living officers, manageable stress, and simple orders before scores or Ironman attempts.
- Ready or Not Quick Play vs Commander Mode: Use Quick Play to learn maps; use Commander when you want roster management and long-term pressure.